![]() From the next section can be found the detailed instructions how to set up your base of naval operations.Ĭonstucting Shipyard and getting into Tanaan Jungle is a rather straight-forward process as the player doesn't really have any options along the way. For Alliance players this area is the Eventide Landing and for Horde players Southwind Shore. The Shipyard will be located on the coast near the landing site where the players ended up after destroying the Dark Portal in the beginning of the expansion. Note that the Shipyard is a separate building in the Garrison so it doesn't consume any of the existing building plots. Progressing further in the Tanaan Jungle and doing a bunch of naval missions will eventually allow the Shipyard to be upgraded to levels 2 and 3. ![]() Building the level 1 Shipyard costs 150 Garrison Resources and. ![]() This quest starts a questline which ends to constructing the Lunarfall Shipyard / Frostwall Shipyard to your Garrison. Players will get a pop up to accept Garrison Campaign: War Council / Garrison Campaign: War Council when entering their level 3 Garrison after the patch 6.2 has landed. In addition to unlocking all of the Tanaan Jungle content, the Garrison Shipyard allows players to build Ships and run Naval Missions which offer various rewards like the Iron Fleet Treasure Chests and much more. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.Ahoy landlubbers! The 6.2 patch added Tanaan Jungle to the game and in order to get the most out of this new area, players need to build a Shipyard to their Garrison. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Patch History A long, long time ago.ġ8.04 Release - Build: 1706308 - "Surgical Strike" Update ( Patch Notes) You can write additional notes for Revenant here. No sub-article about Revenant roles or piloting tactics. The fourth Revenant was destroyed on the 8th of July 2015, and was piloted by an alt of TinkerHell of Cynosural Field Theory, who lost it to Snuffed Out.įurther information about additional or recommended skills to pilot Revenant for a specific or its common role(s) can be written here. The third was killed by a Pandemic Legion drive-by Doomsday on the 1st of March 2015. Throughout the history of New Eden, only a few Revenants have ever been destroyed - with the first being killed by Black Legion on the 8th of July 2013, and the sacrifice of a second being the focal point of a player event hosted on the 5th of September 2014. It requires both Caldari and Amarr carrier skills to fly.ĭue to the rarity of the blueprint and the effort required to construct them, Revenants are one of the scarcest types of supercapital ship, and rank highly among the rarest non-limited edition ships in the game. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. The Revenant is a Sansha's Nation supercarrier. Advanced Spaceship Command V 29d 15h 6m.
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